Pengaruh Media Smartopoly Pai Dalam Meningkatkan Kemampuan Berpikir Reflektif Siswa Kelas VII Di SMP Insan Cendekia Tuban

Karismatul Maimunah

Abstract


This study began with the issue of students' reflective thinking skills, which are still not optimal in the Islamic Religious Education (IRE) learning process, as seen from their difficulty in examining religious issues in depth, critically assessing various actions, and reflecting on the experiences gained during learning. The main focus of this study was to examine the effect of the SMARTOPOLY (Smart Reflective Topology Learning) learning media, an educational game that adopts the concept of snakes and ladders to encourage reflection, on developing students' reflective thinking skills. The approach used was a pra-experiment with a single pretest-posttest group model, involving 15 students as research subjects. Data were obtained from reflective thinking ability test scores, which were administered before and after the media was implemented. The research findings revealed a significant increase in students' reflective thinking skills after using the SMARTOPOLY media. The average score on the pretest was 64.33, which then jumped to 82.47 on the posttest. Hypothesis analysis using a paired sample t-test produced a Sig. (2-tailed) value of 0.000, which is lower than 0.05, thus indicating a significant difference between the pretest and posttest results. Meanwhile, the N-Gain calculation showed an average of 0.5108 (in the moderate category), which indicates that the SMARTOPOLY media has a sufficient level of effectiveness to improve
Keyword: SMARTOPOLY, Reflective Thinking Skills, Learning Media, Islamic Education, Educational Games.

Full Text:

PDF (Indonesian)

References


Ardyan, E., Boari, Y., Akhmad, A., Yuliyani, L., Hildawati, H., Suarni, A., Anurogo, D., Ifadah, E., & Judijanto, L. (2023). METODE PENELITIAN KUALITATIF DAN KUANTITATIF: Pendekatan Metode Kualitatif dan Kuantitatif di Berbagai Bidang. PT. Sonpedia Publishing Indonesia.

Astiti, K. A., Yanti, B. A. S., Suryaningsih, N. M. A., Suryati, Poerwati, C. E., Zahara, L., & Wijaya, I. K. W. B. (2024). Teori Psikologi Konstruktivisme. Nilacakra.

Chairunnisa, S., Jihad, A., & Sugilar, H. (2021). Analisis Kemampuan Berpikir Reflektif Matematis Siswa SMA Menyelesaikan Soal Program Linear Ditinjau Dari Disposisi Matematis Kriteria Polking. Prosiding SI MaNIs (Seminar Nasional Integrasi Matematika Dan Nilai-Nilai Islami), 4(1), 66-77.

Kurniati, N., Gunowibowo, P., & Noer, S. H. (2018). Efektivitas Pembelajaran Berbasis Masalah untuk Meningkatkan Kemampuan Berpikir Reflektif dan Self Confidence. JURNAL PENDIDIKAN MATEMATIKA UNIVERSITAS LAMPUNG, 6(3). https://jurnal.fkip.unila.ac.id/index.php/MTK/article/view/15528

Nabilah, Amrullah, Luâ€TMluilmaknun, U., & Sripatmi. (2023). Analisis Kemampuan Berpikir Reflektif Matematis Siswa Ditinjau Dari Gaya Belajar | Journal of Classroom Action Research. https://jppipa.unram.ac.id/index.php/jcar/article/view/2643

Noviyanti, E. D., Purnomo, D., & Kusumaningsih, W. (2021). Analisis Kemampuan Berpikir Reflektif dalam Pemecahan Masalah Matematika Ditinjau dari Gaya Kognitif. Imajiner: Jurnal Matematika dan Pendidikan Matematika, 3(1), 57-68. https://doi.org/10.26877/imajiner.v3i1.7097

Pangestu, G. (2024). Implementasi Model Pembelajaran Problem Based Learning (PBL) untuk Meningkatkan Critical Thinking Siswa pada Mata Pelajaran Pendidikan Agama Islam (PAI) di SMP Negeri 9 Kota Metro Tahun Pelajaran 2024/2025 [Masters, IAIN Metro]. https://repository.metrouniv.ac.id/id/eprint/10756/

Priyatmo, Y., Danial, M., & Herawati, N. (2020). Pengembangan Media Permainan Card Brain Scramble Pada Materi Ikatan Kimia Untuk Meningkatkan Gaya Kognitif Reflektif dan Hasil Belajar [Diploma, UNIVERSITAS NEGERI MAKASSAR]. https://eprints.unm.ac.id/16963/

Rachman, F., Nindiasari, H., & Santosa, C. A. H. F. (2025). Pengembangan E-LKPD Berbasis Aktivitas Numerasi untuk Meningkatkan Kemampuan Berpikir Reflektif Matematis. Indiktika : Jurnal Inovasi Pendidikan Matematika, 7(2), 451-465. https://doi.org/10.31851/indiktika.v7i2.17698

Rahma, E. A. J., Ibrahim, M. D. M., Persada, S. A., Dwiyanti, S. K., Rozak, R. W. A., & Nur, M. (2022). PENERAPAN MEDIA INTERAKTIF BERBASIS GAME EDUKASI UNTUK MENINGKATKAN AKTIVITAS DAN MOTIVASI BELAJAR IPS SISWA. Seroja : Jurnal Pendidikan, 1(3), 88-98. https://doi.org/10.572349/seroja.v2i1.318

Rahman, A., & Nurhadi. (2021). MODEL PEMBELAJARAN PENDIDIKAN AGAMA ISLAM BERBASIS RISET. GUEPEDIA.

Salis, S. H. Z., Anggreini, N., & Sa'diyah, R. (2025). Penerapan Strategi Pembelajaran Berbasis Masalah dalam Pembelajaran Pendidikan Agama Islam. Emanasi : Jurnal Ilmu Keislaman dan Sosial, 8(1). https://adpiks.or.id/ojs/index.php/emanasi/article/view/151

Salsabila, U. H., Hanifan, M. L. N., Mahmuda, M. I., Tajuddin, M. A. N., & Pratiwi, A. (2023). Pengaruh Perkembangan Teknologi terhadap Pendidikan Islam. Journal on Education, 5(2), Article 2. https://doi.org/10.31004/joe.v5i2.995

Samad, R. S. S., Hamid, H., & Afandi, A. (2020). Penerapan Model Problem Based Learning untuk Meningkatkan Kemampuan Berpikir Reflektif Siswa pada Materi Persamaan Linear Satu Variabel. Delta-Pi: Jurnal Matematika dan Pendidikan Matematika, 9(2). https://doi.org/10.33387/dpi.v9i2.2265

Sari, A. D., Noer, S. H., & Asmiati, A. (2020). PENGEMBANGAN MODEL CREATIVE PROBLEM SOLVING (CPS) UNTUK MENINGKATKAN KEMAMPUAN BERPIKIR REFLEKTIF SISWA. Jurnal Cendekia: Jurnal Pendidikan Matematika, 04(02), 1115-1128.

Sri Hastuti, N. (2008). PROBLEM-BASED LEARNING DAN KEMAMPUAN BERPIKIR REFLEKTIF DALAM PEMBELAJARAN MATEMATIKA. PROSIDING SEMINAR NASIONAL MATEMATIKA DAN PENDIDIKAN MATEMATIKA. http://www.uny.ac.id

Sultonurohmah, N. (2024). Peran Media Pembelajaran dan Permainan dalam Meningkatkan Motivasi Belajar Siswa. BASICA Journal of Arts and Science in Primary Education, 3(2), 107-116. https://doi.org/10.37680/basica.v3i2.4632

Taemnanu, A., Meha, A. M., & Tnunay, P. (2022). Pengaruh Model Pembelajaran Auditory Intellectually Repetition Berbantuan Media Ular Tangga Terhadap Kemampuan Pemecahan Masalah Siswa di SMP Negeri 1 Kupang Tengah. Jurnal Sains Dan Edukasi Sains, 5(1), 18-23. https://doi.org/10.24246/juses.v5i1p18-23

Wati, A. (2021). Pengembangan Media Permainan Ular Tangga untuk Meningkatkan Hasil Belajar Siswa Sekolah Dasar. Mahaguru: Jurnal Pendidikan Guru Sekolah Dasar, 2(1), 68-73. https://doi.org/10.33487/mgr.v2i1.1728




DOI: http://dx.doi.org/10.47006/er.v10i1.26923

Refbacks

  • There are currently no refbacks.


_______________________________________________________________________

_______________________________________________________________________

EDU RILIGIA: Jurnal Ilmu Pendidikan Islam dan Keagamaan

Ruang Jurnal
Pascasarjana UNIVERSITAS ISLAM NEGERI Sumatera Utara Medan
Jl. IAIN No.1, Gaharu, Kec. Medan Tim., Kota Medan, Sumatera Utara 20235, Sumatera Utara, Indonesia

Map Coordinate: Lat 3.6004988 " Long 98.6815599"

Creative Commons License
Edu Riligia by http://jurnal.uinsu.ac.id/index.php/eduriligia is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.