Gamification in Islamic Religious Education Effectiveness and Challenges in Increasing Students' Learning Motivation

Desy Safitri, Dwi Noviani, Lisa Anggraini, Dian Vitasari

Abstract


Gamification,  an  approach  that  integrates  game  elements into  non-game  contexts,  has  attracted  attention  as  an innovative tool for increasing students' learning motivation. In  the  context  of  Islamic  education,  the  application  of gamification  offers  great  potential  to  make  religious learning  more  interesting  and  interactive.  This  research aims  to  explore  the  effectiveness  of  gamification  in increasing  students'  learning  motivation  in  Islamic religious subjects, as well as identifying challenges that may be faced in its implementation. Literature studies show that gamification  can  create  a  more  enjoyable  learning environment, increase student engagement, and encourage the development of critical thinking skills. Elements such as points,  badges,  levels,  and  competitions  can  motivate students  to  achieve  learning  goals.  However,  there  are several challenges in implementing gamification in Islamic education. One of them is the need to adapt game elements to  Islamic  values.  In  addition,  limited  resources  and technological infrastructure can be an obstacle.

Keywords


Kata Kunci: Gamifikasi, Pendidikan Islam, Motivasi belajar, Siswa, Tantangan

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References


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DOI: http://dx.doi.org/10.30829/jai.v13i2.22113

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This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
Based on a work at http://jurnal.uinsu.ac.id/index.php/analytica/ 
 
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Universitas Islam Negeri Sumatera Utara