DAMPAK GAME ONLINE MOBILE LEGENDS TERHADAP PERILAKU REMAJA USIA 17-21 TAHUN DI DESA SEKURA KABUPATEN SAMBAS

Hanisa Hanisa, Mukhlis Mukhlis, Zakiah Hasan Gaffar, Marini Marini, Pabali Musa, Nurwijayanto Nurwijayanto

Abstract


This study aims to provide understanding to the community, especially teenagers in Sekura Village regarding the negative impacts of the Mobile Legends online game so that they can reduce their playing hours so as not to cause addiction that results in them. This research was conducted using a descriptive method with a qualitative approach, the determination of informants was carried out using the purposive sampling method, namely adolescents aged 17-21 years who were addicted to online games and parents of these adolescents. The results of this study show that there is a phenomenon of online game addiction that occurs in Sekura Village and is mostly experienced by mid-to-late adolescent adolescents, because at that age it is very vulnerable to the impact of online games due to their immature minds and still want to play a lot. The causative factors of online game addiction are boredom so looking for more fun things, following friends and lack of supervision from parents. The negative impact of Mobile Legends game addiction results in teenagers wasting their time on things that are not useful, often and easily speak abusive or negative language, health that is not maintained properly, and ignore the people around them


Keywords


Impact, Addicted, Online Game, Teenager

Full Text:

PDF (Indonesian)

References


Adiningtiyas, S. W. (2017). Peran Guru Dalam Mengatasi Kecanduan Game Online. KOPASTA: Jurnal Program Studi Bimbingan Konseling, 4(1). https://doi.org/10.33373/kop.v4i1.1121

Amalia, D. R. (2022). Analysis Impact Playing Online Games Against Child’s Social Personality. Osfpreprints. https://doi.org/https://doi.org/10.31219/osf.io/yeg2q

Djannah, S., Tentama, F., Sinanto, R., Sulistyawati, S., Mulasari, S. A., Sukesi, T. W., Rokhmayanti, R., Hastuti, S. K. W., Hidayat, M. S., & Putra, U. Y. (2021). Eksplorasi Profil dan Niat Membatasi Game Online pada Remaja dengan Gaming Disorder: Studi Kualitatif. Open Access Macedonian Journal of Medical Sciences, 9(E), 1140–1146. https://doi.org/10.3889/oamjms.2021.7209

Febrian, E., Mubarok, & Mubarok, F. S. (2023). Pola Komunikasi Antara Orang Tua dan Remaja Dalam Mengatasi Kecanduan Game Online Mobile Legends. Jurnal Ilmiah Sultan Agung, 2(2).

Frendi, R. S., Renaldi, Sandjaya, K., Sanjaya, R., Gaol, F. L., Matsuo, T., & Peng, C. F. (2023). The Impact of Online Game Addiction on Students Taking Online Classes. In S. Shakya, K.-L. Du, & K. Ntalianis (Eds.), Sentiment Analysis and Deep Learning (pp. 529–539). Springer Nature Singapore.

Hermina. (2020). Dampak Game Online PUBG (Player Unknown’s Battleground) Di Handphone Terhadap Gaya Hidup Siswa (Studi Pada Siswa Kelas XI SMA Negeri 06 Pontianak Timur).

Hernanda, L. (2020). Perancangan Komunikasi Visual Sebagai Media Edukasi Terhadap Pecandu Mobile Online Games. DeKaVe, 1(1), 44–56. https://doi.org/10.24821/dkv.v1i1.3870

Kustiawan, A. A., & Utomo, A. W. B. (2019). Jangan Suka Game Online Pengaruh Game Online Dan Tindakan Pencegahan (Vol. 1). CV. AE Media Grafika.

Kusumawati, R., Aviani, Y. I., & Molina, Y. (2017). Perbedaan Tingkat Kecanduan (Adiksi) Games Online pada Remaja Ditinjau dari Gaya Pengasuhan. Jurnal Riset Aktual Psikologi, 8(1).

Lebho, M. A., Lerik, M. D. Ch., Wijaya, R. P. C., & Littik, S. K. A. (2020). Perilaku Kecanduan Game Online Ditinjau dari Kesepian dan Kebutuhan Berafiliasi pada Remaja. Journal of Health and Behavioral Science, 2(3), 202–212. https://doi.org/10.35508/jhbs.v2i3.2232

Lestari, M. A. (2018). HUBUNGAN KECANDUAN GAME ONLINE DENGAN PERILAKU AGRESIF PADA REMAJA (Studi di Sekolah Menengah Pertama Sawunggaling Jombang Kelas 2).

Nashir, H., Budiman, & Rahmat Putra, A. (2023). Hubungan Kecanduan Game Online dengan Kualitas Tidur Mahasiswa FK Unisba Angkatan 2021. Bandung Conference Series: Medical Science, 3(1). https://doi.org/10.29313/bcsms.v3i1.6399

Oktavian, N., Nurhidayat, S., & Nasriati, R. (2018). Pengaruh Durasi Bermain Terhadap Adiksi Game Online Pada Remaja. Jurnal Ilmiah Mahasiswa, 2(2), 72–82.

Saputra, A. N., & Ediati, A. (2021). Hubungan Antara School Well-Being Dengan Kecenderungan Kecanduan Online Game Pada Siswa Sekolah Menengah Kejuruan. Jurnal EMPATI, 9(6), 495–498. https://doi.org/10.14710/empati.2020.30070

Xu, Z., Turel, O., & Yuan, Y. (2012). Kecanduan Game Online Di Kalangan Remaja: Motivasi Dan Faktor pencegahan. European Journal of Information Systems, 21(3), 321–340. https://doi.org/10.1057/ejis.2011.56

Zandi Payam, A., & Mirzaeidoostan, Z. (2019). Hubungan Kecanduan Game Online Dengan Distorsi Kognitif, Pola Asuh Orang Tua, Dan Sifat Kepribadian Narsistik Pada Siswa. Iranian Journal of Psychiatry and Clinical Psychology, 72–83. https://doi.org/10.32598/ijpcp.25.1.72




DOI: http://dx.doi.org/10.30829/jisa.v7i1.20070

Copyright (c) 2024 Hanisa Hanisa, Mukhlis Mukhlis, Zakiah Hasan Gaffar, Marini Marini, Pabali Musa, Nurwijayanto Nurwijayanto

Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.

Indexed by