Implementation of STEAM Learning Strategies in Kindergarten
Abstract
STEAM Learning (Science, Technology, Engineering, Arts, and Mathematics) is a learning that stresses children's creativity for think critically and solve problems. STEAM learning already exists from several years ago, but has not been widely implemented in kindergartens. The minimal implementation of STEAM in Indonesian kindergartens. This is the reason researchers are interested in conducting implementation research STEAM at Nurul Qur'an Stabat Kindergarten. The aim of this research is to (1) know the plans made by teachers in STEAM learning in Nurul Qur'an Stabat Kindergarten, (2) knows the implementation of learning activities STEAM at Nurul Qur'an Stabat Kindergarten, (3) knowing the results of STEAM learning at Nurul Qur'an Stabat Kindergarten. This research uses qualitative research with a phenomenological type. researcher as the instrument of this research, using interview and study data collection techniques documentation. Data analysis was carried out using the Miles and Huberman method, namely by reducing data, analyzing data and drawing conclusions. Result of This research shows that: (1) learning planning has been done planned as best as possible taking into account the characteristics of the child students, determine learning objectives and determine the place, time and materials used. (2) the learning is carried out well using a central learning model and appropriate implementation methods with STEAM learning, namely projects, performance and demonstrations. (3) results from STEAM learning shows good results, this is obtained based on the greater advantages of STEAM learning the drawback.
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Proceeding International Seminar and Conference on Islamic Studies (ISCIS)
Ruang Jurnal
Pascasarjana UIN Sumatera Utara Medan
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