Variation Of Rotation In Chaos Game By Modifying The Rules

Rana Arij Afifah, Kosala Dwidja Purnomo, Firdaus Ubaidillah

Abstract


The core concept of fractals is the process of rearranging identical components that have a large amount of self-similarity. One example of fractals is the Sierpinski trianglecan be generated using the chaos game method. This method is a form of play in drawing points on triangles that have certain rules and are repeated iteratively. This research will modify the rules of chaos game triangle with the addition of various rotationswith the center of rotation at one, two, three, four, and five reference points. The visual results obtained are in the form of fractals because they have self-similarity properties and a collection of new points formed experiences rotation with the center of rotation based on the selected reference point with the direction of rotation based on the rules. The visual results of the rotation θ angle are visually symmetrical about the axis-y with the visual results of the rotation 360⁰-θ  angle at one, three, four, and five reference points as the center of rotation. At two reference points as the center of rotation it is obtained that there are two parts that are visually symmetrical about a certain line. Visual results of rotation 360⁰ angles at one, two, three reference points as the center of rotation have a shape similar to the Sierpinski triangle. Whereas at four and five points of reference as the center of rotation has a shape similar to the Sierpinski triangle.

Keywords


Rotation Variations, Game Chaos, Modified Rules.

Full Text:

PDF

References


. Sampurno, J. and Irfana Diah Faryuni, Fractal Analysis Method, Yogyakarta: Deepublish, 2016.

. Purnomo, K. D, Generation of Sierpinski Triangle with Affine Transformation Based on several geometric objects, Proceedings of the National Mathematics Seminar, Jember: Department of Mathematics, Faculty of Mathematics and Natural Sciences, University of Jember, Pages: 365-375, 2014.

. Devaney, RL, Fractal Patterns and Chaos Games, Boston: Department of Mathematics Boston University, 2003.

. Ratna, E. N, Modifying Chaos Game Rules by Utilizing the Center of Strength of Triangle, Thesis, Jember: Faculty of Mathematics and Natural Sciences, University of Jember, 2018.

. Larasati, I, Modification of Chaos Games with Rotation Variations in Quadrilateral, Scripts, Jember: Faculty of Mathematics and Natural Sciences, University of Jember, 2019.

. Yunaning, F, Study of Non-Random Chaos Game Rules on Triangles, Thesis, Jember: Faculty of Mathematics and Natural Sciences University of Jember, 2018.

. Purnomo, KD, Rere FA, and Kusno, Study of the Formation of the Sierpinski Triangle on the Chaos Game Problem by Utilizing Affine Transformation, Mathematical Journal, Vol. 6, No. 2, Hal: 86-92, 2016.

. Dikara, NA, Modification of Chaos Games with Reference Points Forming Non-Convex Polygons, Thesis, Jember: Faculty of Mathematics and Natural Sciences University of Jember, 2019.

. Kusno, Geometry of Building Design and Design and Modeling of Objects with Compute-Assisted Curves and Surfaces, Jember: Faculty of Mathematics and Natural Sciences, University of Jember, 2003.




DOI: http://dx.doi.org/10.30829/zero.v4i1.7931

Refbacks

  • There are currently no refbacks.


Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.

robopragmaslot server thailandakun pro jepanghttps://fisip.unila.ac.id/wp-includes/customize/sv388-ayam/santuy4dkkn777data chinahttp://lms.bebras.polinema.ac.id/analytics/santuygacor/idnslothttps://ti.adzkia.ac.id/vendor/clue/data-japan/https://syariah.uit-lirboyo.ac.id/wp-includes/widgets/slot-pulsa/https://ti.adzkia.ac.id/vendor/clue/hacslot/akun pro kambojahttps://elearningfik.unimed.ac.id/files/demoya/slot 5000

Department of Mathematics
Faculty of Science and Technology
State Islamic University of North Sumatra
Campus IV Medan Tuntungan, North Sumatra, Indonesia

Email: mtk.saintek@uinsu.ac.id

Whatsapp Number : +62-857-8159-6797