Heri Santoso


Problems of architecture beams or commonly called Blocks Architecture is one of the classic problems in the study of Artificial Intelligence (AI), the architectural Problems of beams can be obtained from the problems that are all around us and is one of those cases that could be problems solved by using this beam is the stack, a stack problem conditions using push and pop, one of the methods that can be used is the A * Search algorithm, A * describe the process of problem solving in which one must take any decision on any of the best stride and the use of simulation in resolving the problems of architectural beams are expected to give an idea of how the process of the settlement of these problems, simulation is an attempt to copying features, display, and a real system characteristics, the expected results of the application of the algorithm is A * this is showing the form of settlement in the simulation.

Full Text:



Firman Harianja, Penerapan Algoritma A* Pada Permasalahan Optimalisasi Pencarian Solusi Dynamic Water Jug, Jurnal Pelita Informatika, ISSN: 2301—9425

Rengga Dionata Putra, Pencarian Rute Terdekat Pada Labirin Menggunakan Metode A*, Jurnal EECCIS Vol. 6, No. 2, Desember 2012

Rudy Adipranata, Aplikasi Pencari Rute Optimum Pada Peta Guna Meningkatkan Efisiensi Waktu Tempuh Pengguna Jalan Dengan Metode A* Dan Best First Search, PUSLIT Petra

Soma Purnama Aji, Penerapan Model Simulasi Antrian Multi Channel Single Phase Pada Antrian Di Apotek Purnama Semarang, 2011, Jurnal Widya Manggala

T. Sutojo, S.Si.,M.Kom, Kecerdasan Buatan, Penerbit Andi, 2011, Yogyakarta

Veronica Mutiana, Optimasi Pencarian Jalur dengan Metode A-Star, ULTIMATICS, Vol. V, No. 2 Desember 2013, ISSN 2085-4552

Wahana Komputer, Shortcourse Series : Visual Basic 2010 Programming, Penerbit Andi, 2012

Yulikus Partono, S.Kom, Pengantar Logika dan Algoritma, Penerbit Andi, 2010



  • There are currently no refbacks.